Video games and learning : teaching and participatory culture in the digital age

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by Squire, Kurt
[ 01. English Non Fiction ] Authors: Jenkins, Henry Series: Technology, education--connections : the TEC series Published by : Teachers College Press, (New York :) Physical details: xvi, 253 p. : ill. ; 26 cm. Subject(s): Video games -- Study and teaching. | Video games and children. | Education -- Effect of technological innovations on. | Computer-assisted instruction -- United States. Year : 2011 01. English Non Fiction Item type : 01. English Non Fiction
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Education Learning Commons PRO 794.8 SQU Available

Includes bibliographical references (p. 235-240) and index.

"Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design." -- Cover.