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Squire, Kurt

Video games and learning : teaching and participatory culture in the digital age Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins. - New York : Teachers College Press, 2011. - xvi, 253 p. : ill. ; 26 cm. - Technology, education--connections : the TEC series .

Includes bibliographical references (p. 235-240) and index.

"Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design." -- Cover.

9780807751985 (pbk. : alk. paper) 9780807751992 (hardcover : alk. paper)

2011017769


Video games -- Study and teaching.
Video games and children.
Education -- Effect of technological innovations on.
Computer-assisted instruction -- United States.

GV1469.3 / .S76 2011

794.8/2071