000 -LEADER |
fixed length control field |
01622cam a22003134a 4500 |
CONTROL NUMBER |
control field |
16764958 |
DATE AND TIME OF LATEST TRANSACTION |
control field |
20110809160330.0 |
FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
110506s2011 nyua b 001 0 eng |
LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2011017769 |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780807751985 (pbk. : alk. paper) |
INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780807751992 (hardcover : alk. paper) |
CATALOGING SOURCE |
Original cataloging agency |
DLC |
Transcribing agency |
DLC |
Modifying agency |
DLC |
LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.3 |
Item number |
.S76 2011 |
DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/2071 |
Edition number |
23 |
AUTHOR NAME |
AUTHOR NAME |
Squire, Kurt |
TITLE STATEMENT |
Title |
Video games and learning : |
Remainder of title |
teaching and participatory culture in the digital age |
Statement of responsibility, etc |
Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins. |
PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New York : |
Name of publisher, distributor, etc |
Teachers College Press, |
Date of publication, distribution, etc |
2011. |
PHYSICAL DESCRIPTION |
Extent |
xvi, 253 p. : |
Other physical details |
ill. ; |
Dimensions |
26 cm. |
SERIES STATEMENT |
Series statement |
Technology, education--connections : the TEC series |
BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (p. 235-240) and index. |
SUMMARY, ETC. |
Summary, etc |
"Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation'? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design." -- Cover. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games -- Study and teaching. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games and children. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Education -- Effect of technological innovations on. |
SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer-assisted instruction -- United States. |
ADDED ENTRY--PERSONAL NAME |
Personal name |
Jenkins, Henry |
ADDED ENTRY ELEMENTS (KOHA) |
Koha item type |
01. English Non Fiction |